![]() However, the Tank always has to avoid close combat with the Cyberdemon since his stomp can represent a real threat to the Tank. The GEV Tank can kill him generally with ease with the main cannon while camping with an Energy Shield while it lasts. Vehicles take double the damage against his rockets, so a Cyberdemon should never be skipped nor ignored when fighting one inside a vehicle. The Cyberdemon also has enough intelligence to do Rocket Jumping, allowing him to perform jumps to higher grounds to stalk the player, reducing the chances of hiding from his rockets. He hurts other monsters with his rockets and when stepping closer to smaller ones to reach the player at any cost, which can potentially cause infighting. The Cyberdemon will try to come closer to the player to do a stomp, and as in Doom 3, it instantly kills the player if he succeeds. Lightning Gun Ultimate can also work pretty well too if it targets only him for the entirety of its duration, unless he walks or jumps out of its range. Good weapons to slain the Cyberdemon are Nailgun, Chaingun and BFG10k - these allow the player to kill him in a shorter time than the other weapons would do, highly reducing the threat the Cyberdemon imposes. In addition, just like the high-tier demons the Cyberdemon retains the splash damage immunity, making the explosive weapons woefully ineffective. Naturally, being a boss demon the Cyberdemon's toughness matches his attack power, being one of the most durable enemies in the mod (he has over three times more health than the most enduring common enemies: the Berzerk and Invulnerability Hunter). Expectedly, a direct rocket hit is in most cases an instant death to the player, so avoid them at any cost. The player needs to carefully tackle him behind some cover as he will attempt to always fire the rockets at the ground which the splash damage alone is enough to severely damage the player. His new height also contributes additional difficulty to dodging his rockets, since now he is much more taller and thus firing rockets from a much higher height, making him aim at the player's feet instead of directly. Unlike his predecessors in Classic Doom and Doom 3, in Hunter's Moon he fires rockets uncountable times consecutively or not, being unpredictable of how many rockets he will fire once he enters his aiming position. ![]() The Cyberdemon isn't " Hell's mightiest warrior" anymore as he was in Doom 3 since he isn't the most powerful enemy in Hunter's Moon, however you should never turn your back on him since he will always try to explode his victim with Rockets. ![]() The Cyberdemon, previously the most feared boss in Classic Doom and " Hell's mightiest warrior" in Doom 3, in Hunter's Moon he still keeps the difficulty featured in his titles, proving his worth as the former champion of Hell. ![]()
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